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EIE Development

This page discusses developing plug-ins for EIE. If you are looking for file format info for .EIE files, go here.

There is a sample Visual Studio 2008 project available for download that gives some very simple demos of CPU and GPU modifier development. Update February 10, 2010: There has been a change in the latest release which makes this code outdated. A new sample project will be uploaded later.


To write a plug-in for EIE, you will create a C# class library that references the main executable (EIEMain.exe) and has classes that inherit from the plugin base classes in EIE. The base classes are in the EIE.Base namespace. The sample project above already has this set up, but it only demos two plug-in types. EIE supports file format (read and write) plugins, GPU modifiers, CPU modifiers, info gathering plugins, GPU drawing tools and CPU drawing tools. Hopefully this page will eventually contain information on each and every one of these, but for now all that's available is the sample project.


Please note that the information on this page pertains to developing for the latest version of the application, as is available on the download page.

Last update: October 10, 2009